Nightmarish

The Ustalavian Job
A heist, a showdown, and a revelation.

After slaying the Witch and leaving town, you are visited by a familiar apparition. The translucent form of “Sonny” Ustav appears in your camp. He warms his hands over the fire, and rubs them together and offers a brief hello. He sits quietly, then speaks suddenly, as if he made a decision.
“Well, hell. Boys, I heard something ya’ll might be interested in. So, ol’ Baron Reichenbach, seems he has hisself some nest eggs all around the realm. And I found one of them. Trouble is, he is sending some of his men out to get it. And, well, one of the bastards is like us. Different, or cursed, or whatever. But it seems he is still working for the Baron, even though the Baron up and killed him. Anyway, he seems to be a nasty customer. I’d watch yourself. You guys are hard to kill, but if one of these other Cursed Folk off ya, and take a moment to dine on your soul, it is all over for you. For good. So, watch yourself around him. Calls his self Deadeye. And he is to the National Trust Bank of Lepidstadt. I thought you boys want wanna try and get there first, see if you can relieve the ol duke of some of his funds. Har!”
“Sonny” begins to fade into the night, and the last you hear of him is a final warning. “Don’t forget what I said about Deadeye. He is a damn foul bastard, but he does have some mojo. Watch your asses.”

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The Chronicles of our Monsters
A blog for your campaign

Story so far:

In a back county farming village children were disappearing from their homes. The monstrous PCs were given a quest to prevent the disappearance of more children. They investigated an “abandoned” house full of bandits, cleared the bandits out [at least temporarily] and chased off other bandits just south of there.

Later that same day the PCs were prevented from investigating the town’s most prosperous farm, and spent the night at the farm, witnessing a witch’s ritual from hiding. The following day the PCs confronted the witch, killing her and her compatriots.

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